ACT 5 Solution
To start this game, once you've defeated Diablo
you'll have another option to speak to Tyrael. Tyrael: "Praise be
to the Light! You have accomplished the impossible. Diablo and Mephisto have
been banished back into the Black Abyss that spawned them, and the corrupted
Soulstones are no more. However, while you were fighting here, Baal remained
behind in the mortal realm, building an army of hellish minions. Now, Baal's
army is searching for the Worldstone, the ancient source of all the Soulstones
and their power, leaving behind them a wake of destruction. They have forged
deeply into the Barbarian homelands, heading directly for the summit of Mount
Arreat! Baal knows, mortal hero! That is the very site of the blessed
Worldstone! Now, enter the portal I have opened for you. It will take you to
the Barbarian city of Harrogath, the last bastion of order on the slopes of
Arreat."
Pass through the portal and you'll be in Harrogath,
the Barbarians' home city.
Harrogath Townsfolk
Anya: She
doesn't start in the city but when she does she's a shopkeeper and gambling
specialist and offers cool quest rewards.
Deckard Cain: Faithful Deckard Cain has come through Hell with you and he
won't stop now. As always, Deckard Cain provides information on the town and
its people, and he offers the ability to identify items.
Larzuk: Speak with Larzuk to purchase weapons and amour. Also, if you need
to repair damage to a weapon or armour, seek him out. You must also talk with
Larzuk to begin the first quest in Act V.
Malah: Speak with Malah to receive information on Baal. She offers healing
and potions and provides information on the other inhabitants of Harrogath.
You'll also find the Town Portal and Identify scrolls among her wares.
Nihlathak: Speak with Nihlathak for the ability to gamble on unidentified
weapons, armour and magic items. You need to do this early in Act V if you wish
to conduct business with Nihlathak. Initiate the second and then the third
quest in ActV to discover why.
Qual-Kehk: He's the master of the Harrogath soldiery. Qual-Kehk offers
hirelings for your quests once you complete a mission for him.
Quest 1: Siege on Harrogath
"If you're here to defeat Baal you must prove it! As we speak,
Harrogath is under siege by Baal's demons. Catapults rain death just outside
the town walls. Baal himself travels up the sacred mountain, having left in
charge here one of his most vicious generals, Shenk the Overseer. A ruthless
taskmaster, he lashes his own minions into suicidal frenzies on the
battlefield. If you wish to prove yourself to us, destroy the monster, Shenk,
that commands those infernal catapults outside Harrogath. If you manage to do
this, return to me."
Start by talking to Larzuk then head out to the
Bloody Foothills. You are in the middle of a war and the hills are teeming with
Baal's armies. Enslaved and Death Maulers are your first new challenge. Some
extra fun also comes from catapults. They'll chuck poison, cold or lightning
from the sky, giving away their position. If you notice these bolts falling
keep moving about or you may take a shot. They hurt. Catapults are your primary
targets, so go for them before all else.
As you move through the Bloody Foothills, you will
spot Harrogath Barbarians attempting to hold off Baal's hordes. They work
somewhat like mercenaries for the space of one screen. They won't join with you
but will certainly get in on the action.
The trick with this whole Act is to move very fast
or very slowly. Barbarians who can leap or Sorceresses who can teleport can go
up the tiers of land and keep free from being overwhelmed. Otherwise you'll
find yourself quite often surrounded by tough minions. Get your Town Portals
stacked.
Near the entrance to the Frigid Highlands you'll
find Shenk. You should be powerful enough by now that he's not much of a
challenge, but beware the hordes surrounding him. Assassins should use potent
charge-up skills. In fact, area effect powers will be useful here. Once he's
dead make a run into the Highlands and activate the Waypoint marker. Use it to
return to Harrogath for your reward of three added sockets to one of your
items. You don't have to complete this reward on the spot. If you would rather
wait until you have gained more or new runes, gems or jewels, cancel the socket
procedure and come back when you have what you want.
Quest 2: Rescue on Mount Arreat
"My concerns have turned to my men taken
prisoner on the battlefield by Baal's demons. I hate to think what's happened
to them. As you journey up the mountain, keep your eyes out for my soldiers and
bring them back to me if you can. Those of my men fortunate enough to escape on
their own told me that they were held captive in the highlands and
plateaus."
Qual-Kehk, the mercenary captain, is your next
contact. He'll tell you to free the prisoners. They are being held in three
separate jail pens in the Frigid Highlands. Each pen holds five soldiers and
you have to rescue 10. To complete the quest, the soldiers must escape the pen
and return to Harrogath via a Town Portal that opens. Locate the pens off the
edge of the map toward the centre of the Frigid Highlands. The pens are heavily
protected by several walls and are typically near towers and catapults.
Freeing the prisoners isn't the hardest mission.
It's getting near them that is the problem. Two new enemies are loose in the
Highlands and they both suck mightily. Demon Imps shoot powerful fireballs at
you and travel in large packs. The crossfire these hell-spawned little bastards
can generate is appalling. And then there are the Crush Beasts. By themselves
they are just big and lumbering. But the Imps can ride them and project an
ongoing stream of fire like a focused inferno spell.
Then there is the fact that Baal's army has set up a
war camp filled with towers and walls that can become like mazes. You can't
jump into them until the towers, which the Imps can mount, are destroyed. When
not rescuing prisoners, do your best to stay out of the city areas. Of course,
out of them, Demon Imp spawning areas abound.
In the Highlands you'll also Find some optional
dungeons. No quest is related to these but you will find valuable experience
and magic within.
There are three prisoner huts. Fifteen prisoners in
all and yes, they can die. Which means clear out the prison environs of
monsters before you release the prisoners. Once that's done, head back into
town and claim a nice little reward.
Firstly, you can hire now mercenaries from
Qual-Kehk, but secondly he'll grant you three runes and mention there is an
order they can be placed in that will maximise their effectiveness. Place the
runes in the order Ral, Ort, Tal into a shield to create the Ancient's Pledge.
The shield offers +43 to all resistances, +50% enhanced defence, and 10% damage
taken goes to Mana.
Quest 3: Prison of Ice
"There is a matter which I hesitate to
share, but I believe you are the only one who can help me now. Anya, the young
alchemist and daughter to one of our slain elders, has been missing for some
time. She is a strong, crafty woman with a spirit like no other. One night,
just before your arrival, I overheard her and Nihlathak arguing about her
father's death. The next morning she was gone. Nihlathak has his own talk as to
where she went and why. Don't believe him! I fear he is at the root of her
disappearance. Please, if you can, search For Anya and bring her back to us.
She'll know what to do about Nihlathak. If it were anyone else, I would assume
her dead. However, Anya is not so easily beaten. I know she must be
alive."
Malah will give you this mission. Go back to the
Frigid Highlands and search out the next area, the Arreat Plateau. You'll find
it has only one narrow entranceway, fenced in and guarded by a Super Unique
creature. Tricky, but you can do it. While you are in the Plateau, the optional
dungeon Acheron might be worth a look. You'll Find several creatures here that
enjoy suicide attacks. They charge in and explode, doing quite a large amount of
damage. Chop them down as quickly as possible. The last thing you need is one
or two of these monsters knocking down two-thirds of your Hit points in the
middle of a harsh battle.
You'll find the Crystalline Passage at the far end
of the Plateau. The Passage has two exits: the Glacial Trail and the Frozen
River. You're searching for the opening into the Frozen River. Before heading
down into the Frozen River, be sure to locate and trigger the Crystalline
Passage Waypoint. When you are in the Passage beware the many varieties of
freezing monsters and Ariel's servants, the Succubi. Abominable, a new form of
the old Gargantuan monster, travels in large packs. Thawing potions will serve
you in fine stead here.
Travel down to the Frozen River, all the while looking
for Anya. She is frozen into a block of ice and guarded by an Abominable pack
led by the formidable Frozenstein. This beast is quite immune to your freezing
weapons so you'd best find some alternatives if that's your tactic of choice.
Anya will tell you that you need Malah to create a
potion to free her from the ice. One Town Portal, one old lady located, touch
on the ice and use the potion and this part of the mission is complete. That
was easy. Then it's simply a matter of getting quite a fancy reward from Anya.
She'll give you a rare item that is specific to your class. She'll then give
you your next quest and open a Portal to there.
Quest 4: Betrayal of Harrogath
"Nihlathak told me he struck a deal with Baal
to protect Harrogath. In exchange For the demon's mercy, the misguided fool
plans to give Baal the Relic of the Ancients, our most holy Totem! Doing so
will allow Baal to enter Mount Arreat unchallenged by the Ancients. I tried to
stop Nihlathak, but he imprisoned me in that icy tomb. Nihlathak must be
stopped before he dooms the whole world. As much as I would love to strangle
the life out of him, I'm afraid I haven't the strength. You must go to his lair
through this portal I've opened, kill him, and then bring back the Relic of the
Ancients. Stop Nihiathak from destroying what we have striven for eons to
protect."
Nihlathak's Temple is divided into three different
Halls: Anguish, Pain and Vaught, that basically work like a three-level
dungeon. Be sure to mark the Waypoint on the second level. They're filled with
Undead and other nasty creatures and Putrid Defilers that have the
corpse-spitting attack you remember from the last Act.
When your quest marker to kill your prey comes up,
be prepared to deal with many weak ice monsters. Not much as far as a bodyguard
goes, but it must be said that Nihiathak is quite a potent Necromancer and has
a genuine love of the corpse explosion power. This can knock big chunks off
your Life rating. The most appealing tactic here is to sit back with ranged
weapons and stay out of his way, but he teleports and you can waste a lot of
time re-targeting him. Try rushing him.
Like the Summoner, he's physically quite weak and a
few good hits upside his evil-loving head should solve your problems. Once he's
gone simply go back to town.
Your reward is that you have a name inscribed on
your item. Not a tangible result perhaps, but it looks good and kind of rocks
in multiplayer mode. One you're done with Anya, it's now on to Qual-Kehk.
Quest 5: Rite of Passage
"Every time I hear of you, warrior, your deeds
become more legendary. But take heed. You are approaching the very summit of
Mount Arreat. I have never dared venture there. It is sacred - our most holy
place. The legends say it is guarded by the Ancient Ones, who block the path to
all who are unworthy. Your reputation here does not matter: it will be the
Ancients who determine your worthiness. Good luck."
This is one of the hardest Fights you'll ever have
in the Diablo game. But first you have to get there. You should use the
Waypoint marker to transport yourself to the Crystalline Passage or to the
Glacial Trail if you have already triggered its Waypoint. Once in the Glacial
Trail, locate the entrance to the difficult Frozen Tundra. Cross the Frozen
Tundra to locate the entrance to the Ancient's Way. It's not far and you'll
just have to talk to some Demon Imps harshly on the way.
From there, you must enter the Arreat Summit to spot
the Altar of the Heavens. Approach the Altar of the Heavens to speak with the
Ancient Ones. Take note, you really want to be about level 35 before going on.
The fight you are about to get into is extremely hard.
Go to the Altar of Heavens which is surrounded by
statues that represent powerful Barbarians. Their names are Talic the Defender,
Korlic the Protector and Madawc the Guardian, and they use Barbarians' skills.
For instance, Talic the Defender uses whirlwind, while Korlic employs the leap
attack.
Before you click on the Altar of the Heavens to
summon the Ancient Ones, cast a Town Portal and restock Health and Mana potions
and all your usual pre-battle rituals. Once you've summoned the spirits, if you
Town Portal or leave the area then their health will reset. In other words, you
get one go at proving yourself worthy of coming face to face with the
Worldstone. If you leave the Summit, you are judged wanting.
The Barbarians use all the skills at the service of
their class and should be dealt with accordingly. Let Talic come to you. He's
first. He'll only get one shot with the whirlwind attack but he will be hitting
you often. If you are multiplaying then it's more important you take him out
quickly before you get your entire party attacked in one shot.
Korlic should be next. You need to set him a trap of
sorts. A Firewall Justin front of you will damage him when he leaps at you, for
example. Icing him down and keeping him still is also useful.
Madawc, while his hollering is damaging, won't be
taking you out with a shot or two. Leave him till last. Be aware that each time
you face the spirits they have different immunities. If you notice your effects
just aren't working, leave and let the guardians reset. This is preferable to
simply being carved up as your lightning spell just won't affect them.
Yes, the battle is hard, but the rewards are
staggering. You receive approximately 1.4 million Experience points for
defeating the Barbarians on normal difficulty, 20 million on nightmare, and 50
million on hell difficulty. Basically, it's a free level up. And you'll need it
because now you are on a collision course with the Lord of Destruction himself.
Quest 6: Eve of Destruction
Within the Worldstone Keep you'll find the last and
most powerful versions of the creatures you've faced several times during this
Act. Great Hell Spawn, Fetid Defilers, Menace Worms, Death Lords and Demon
Sprites are all there in great numbers. Don't try and conserve your Health
potions on this level. Take them early and take them often, as you'll find
yourself in crossfires, ambushed and rushed at by hordes of powerful creatures.
And to top it all off, Baal himself is watching and will shoot lightning at you
from out of the air. If you hear his laugh then get moving. There is a Waypoint
on the second level. Fight your way down to the third level and enter the
Throne of Destruction.
You'll have a few monsters to meet before you face
the last Prime Evil. When you see Baal you may think that the time for Final
battle has begun, but no, not yet. Baal will summon several creatures to finish
you off before he dirties his hands with you. They come in five waves.
First, Colenzo the Annihilator (demon fire
enchanted; immune to fire) with Warped Shamans. Then, Achmel the Cursed (Undead;
immune to poison) with Unravellers and Death Mages. Next, Bartuc the Bloody
(demon lightning enchanted) with Council members. Followed by Ventor the Unholy
(demon extra fast) with Venom Lords. Lastly, Lister the Tormentor (demon
spectral hit) with Minions of Destruction.
The usual rules apply. Lead them away until you can
deal with them a few at a time. Don't Fight them at the foot of the throne or
you run the risk of being overwhelmed by the next wave. Wall of Fire and Meteor
are great spells to use here. The Paladin's auras should be used to full effect
as the monsters first appear in tight groups.
Once they're all dead, Baal and his throne move into
the Worldstone Chamber. Follow Baal through the opened portal. In the
Worldstone Chamber, Baal begins on the narrow walkway above the Worldstone. He
has several different spell attacks, including a close-range lightning attack,
a ring of fire, and an arrow-like cold burst. Getting to him can be a problem
as Festering Appendages are cast around the area you first appear in. Be
careful that you are not attacking one of his clones. Baal can create doubles
that basically waste your time and energy. Ensure the word Demon appears
beneath his name.
An Assassin should use traps or charge-up skills at
max. Druids need to summon everything they can or Werebear up with all your
physical skill running. Paladins can use protective powers or their Blessed
Hammer attacks. Static Field is vital For the Sorceress, as are freezing
attacks. Possibly having a Hydra cast to pepper Baal with distracting shots
while you prepare spells wouldn't hurt either. Barbarians will do well with a
leap attack and a bash prepared. Amazons will find plenty of places to stand
far from the Lord of Destruction. A Valkyrie or Decoy doesn't go astray either.
Necromancers should have Revive to take a few desirable beasts into the final
battle with you. Curses are of extreme importance here.
Fighting Baal is like Fighting Diablo, but without
all the space to run around in. Find a way to keep him still, with stun attacks
or another immobilisation, then let him have it. Eventually, he'll Fall. Talk
to Tyrael, who'll come down From Heaven to purge the sadly corrupted
Worldstone. And, well, that's it.
The three Prime Evils are defeated. Evil is destroyed
and you, my friend, can give that mouse finger a rest. The final reward comes
in a title for your character and the knowledge that the Sanctuary is safe at
last.